Sunday, December 22, 2013

When I go in a painting unprepared, this is what happens...

Hey guys!

 First of all, this will probably be my last post before Christmas so I want to wish you all a Merry Xmas!! If you're not into that kind of stuff, hope you're still having time off work to enjoy the Holidays!

Now onto the subject of this post... Most of the time, when I do a proper painting (not a speedpaint), I tend to have a pretty clear idea in my mind of what I want to do and the only way to have myself stop thinking about it constantly is to put in on canvas.

When that's the case, the process is generally pretty quick and straightforward.

This time though, it wasn't the case.

I don't remember the last time I struggled so much with a painting and I blame the fact I forced myself to finish it even though I had lost interest in the subject. In any case, I thought the progress shots for it would be interesting to share and it would be good to see me fail. I don't see the final result as a failure as much as the process itself, but if the process isn't clean, generally it leaves traces in the final image in the form of useless brushstrokes; something I try to avoid as much as possible.

Below are a few of WIPs and even better, a time-lapse :)

Cheers guys!

-marc




And the final image:



The promised time-lapse :)


RegenPOD Lots of progress shots!

Hey guys here are a bunch of WIPs from a painting a did recently, video to follow shortly, let me know what you think!





annd the final painting:


Thursday, December 05, 2013

How to draw Mouths!

After the nose video lots have asked for the next logical addition to the tutorial series, how to draw mouths... so here it is!

Hope you guys like it! Ok now I need to go find some time to paint. Cya later!


Friday, November 22, 2013

Tutorial: How to draw NOSES

I've struggled a lot with noses in the past so I thought this would be a good video to make. Hope you guys dig it!

Wednesday, November 13, 2013

Thursday, November 07, 2013

How to create my SQUARE BRUSH!

Lot of peopl eare constantly asking for this brush, while its nothing special, I'm always happy to share it. But today I have something even better, I'm showing you how to make it yourself!

 "Teach a man how to fish and..." you know the deal :)


Tuesday, November 05, 2013

Character Tutorial EP09 is here!

YooOOoo the latest episode from the character tutorial series is finally live, make sure to check it out and share with friends who might find this useful! :D

Thursday, October 24, 2013

//TITAN

Here's the final image guys! This is pretty much what I had in mind before I started working on it so I'm glad, this doesn't happen often! 

I really need to start practicing weird perspectives more often, I struggled way too much with it... D:


Speedpaint in Photoshop - Talking about Art as a Career

//Titan: Pilot

HEY GUYS HEY GUYS I'm sick so this didn't progress as fast as I wanted, but here's a sneak-peek, I'll post the big image ina few hours along with the time-lapse, if I don't succumb form my cold before then...


Tuesday, October 22, 2013

WIP

New piece in the making :) I want to finish this tomorrow so stay tuned, recording myself doing it as well yo.

Started a rough blockout in zbrush, then threw it in Keyshot for a quick render and then bam, off to Photoshop for the final step!




Thursday, October 03, 2013

Monday, September 30, 2013

Wacom Cintiq Companion!!

Waaazzzzaaaa my dream is now reality!

I just got my new Cintiq Companion so here is an unboxing video of it! I'll be doing a review soon as well, so you can see if this is worth the money or not. I don't know yet, we'll find out!

Monday, September 09, 2013

New tutorial and random WIP!

First thing first, here is the new tutorial for this week. It's pretty basic stuff but apparently this is unknown to a lot of people, so here it is:



And to give you a tiny preview of whats coming, here's a WIP from another video I'm working on :0


Sunday, August 25, 2013

Wednesday, August 21, 2013

Complete video series - //OrangeJouster

Here is the full series guys, these are meant to be watched alongside the written tutorial, hope some of you find this useful, or at the very least, entertaining! :D



Tuesday, August 13, 2013

Female Game Character Concept: Chapter 2 - Painting Techniques for Photoshop



This final chapter will cover everything we need to deliver to the 3D artist, starting from the black and white draft we did in the previous chapter. I will go over tips on how to create the back view, composition within the character and what to keep in mind while adding colors.

By the end of the chapter, we will have a polished concept ready to pass down the pipeline. Just like the previous chapter, this is geared towards more advanced artists with a good knowledge of color theory, composition and volumes in a 3D space. 

¾ Back View

The first thing we want to try and get out of the way is the back view of our character.

The best solution I’ve found is to start from the front view and very roughly invert everything by painting over it. Let’s only aim for a rough silhouette at this point.

Once that’s done, using reference lines, match the front and back details as much as possible. No need to go 100% polish at his phase since some details might still change once we add color.

Spend the extra time to make it accurate if you don’t want the 3D artist to be raging once it’s time to model it!

Final composition using colors

The idea in this first step is to get a rough of our final concept. Color has such a big impact on composition that I find the sooner it is decided on, the better.

The focal point for a main character is generally the upper body or the head, so we will try to use colors to help us direct the eyes of the viewer at it. More saturated or brighter colors usually do the trick. Orange, white, bright & desaturated greens (opposite colors to orange) will be our colors of choice.

Our color palette for this character will be on the brighter side, since we don’t want her to look like a villain.

Shading

This step is reserved strictly for the shading pass where we will be adding more light information to our volumes. Imagine a very simple 3 points light setup and add the desired details to the character.

Take the chance to tweak bits here and there to make sure all the shapes work well together now that everything is more defined.

Tweaks on the shoulders, knee pads and arms were needed to match the simple triangle shapes and straight lines used throughout the armor.

Finalizing the armor design

Having fixed a couple things in the previous step, now is the time to propagate the changes to the back view and finalize it since we know everything is now final.

Just like we did for the front view, we are going to add shading to the back view as well and if needs be, colors too. In this case, since everything in the back can be deducted from the front colors, there is no need to go too far with it.

Use accent colors to help your eyes travel across the concept. Repetition works for color too!

Material pass

In this final step, the armor design and the colors being done, the last stretch of this game character concept tutorial is meant to help the 3D artist understand our vision for the different materials used for the armor.

Using shaded balls with the desired material is the easiest way to communicate it. No need to make one for every single material but at least for each of your main and secondary colors. It’s always better to try and replicate the effect on your concept as well.

And this concludes the tutorial! Hopefully you’ve picked up a few things along the way that will help in making you a more efficient concept artist!

Don’t hesitate to add extra information for hidden parts or to illustrate how a certain piece works. The more, the better!

TIP: Keep your designs simple.

Having a simple idea behind your concepts will help drive everything else from colors to shapes and details. Formulate a simple sentence describing your character and force yourself to use it as your “bible” for every design decision you make.


Here is the link to the tutorial on Layerpaint.com!!

layerpaint - MB tutorial

Female Game Character Concept: Chapter 1 - Create a Solid Design


In this first chapter we will be exploring different concepts and will create a polished draft of the best one.

This tutorial will be covering every step in the creation of a concept for a female game character. It is geared towards industry professional or skilled amateurs as it will assume you have pretty good knowledge of anatomy, volumes in a 3D space, perspective and colors.

There won’t be orthographic drawings for the final concept sheet since I find it tends to soak out all the soul of a concept once translated to 3D. Instead, we will create a front & back ¾ view and bet on the interpretational skills of the 3D artist.

Shape exploration

The first step for almost any concept, especially in a professional environment where you might have to change and adapt based on the art direction, is to always start very rough.

This is where we brainstorm and try to come up with as many cool silhouettes as possible, while keeping only a very loose idea of what the final concept could be. In this case we know the character will be female and I am leaning towards a sci-fi vibe for her. There is no particular direction other than that so this is an awesome scenario for any artist!

Since I want the character to be “stand-alone”, having her be a main character with a distinct function will help us in our exploration.

Coming up with the main idea

In this second step, looking at all those sketches makes it a lot easier to decide on the general idea for our character. This particular silhouette is interesting as it reminds me of a jousting knight without a horse.

At this point I always try to come up with a background for my characters to solidify the idea and have it help drive the actual concept later on. For the purpose of this tutorial, we are going to go with this:

“A jouster from the future who uses special sprinting armors to help propel herself at her adversaries”


Very loosely blocking in the main shapes and refining the silhouette.

Functionality

Now that we know what we are going to do, it makes it much easier to design the armor. The thought process goes like this:

Considering she has a jousting spear as a main weapon, she will need an armor that is both aerodynamic for speed but that can also deflect frontal hits. Also, since she has no horse, her legs will need to replace that function and act as the force to propel her towards her opponent. We can probably imagine them being strong and long.

Looking at old medieval armors, there is a constant design functionality amongst all of them which is to constantly try to cover any exposed frontal body parts. We can play with this idea and remove some key parts to show off the cockiness and skill level of our character.


She is so kick-ass that she doesn’t need a full helm or even a shield!

Shape language

This final step before thinking about colors is all about finding a strong shape language for our jouster. I always try to think of a simple geometric shape that will be repeated throughout the character and will help unify all the different elements. In this case, the triangle seems fitting for an armor suit designed to deflect hits!

The biggest challenge in creating characters is to always try and make it believable enough and having shape repetition is the easiest way I’ve found to come up with a homogenised design that reads well.

Once the shape is repeated a few times, we have to make sure the other lines are adjusted to it and this is when it really comes together.

Think of the repeated triangles as seeds, where everything in the surroundings will need to grow around it and adjust, if needs be.

TIP: Flip your canvas!     

Flipping your canvas will bring to light errors that you otherwise have a good change at missing. Try to rotate horizontally as often as possible. You will always be surprised to see the blatant mistakes you couldn’t see until you flipped!





Thursday, August 08, 2013

Color Theory is back with Episode 03!


This episode is about environment and how you go about applying a ... ah whatever it's written in the thumbnail.

Enjoy :D

Monday, August 05, 2013

Painting a sexy Motorbike Girl PART 1

OhhHh finally a more polished piece, well you only get to see the first part at least :D Next part coming later this week, most likely on Thursday, so keep an eye open for it...

Saturday, August 03, 2013

Racer Chick WIPs!

Here are WIPs for a new piece I'm working on this weekend! Keep checking for more updates as I progress on this :)






Thursday, August 01, 2013

Color Theory EP02 - Coloring a Character

HeyyyYyyy color theory episode 2 is out! That was fast huh?

I'll try to post twice a week from now on, since these are slightly shorter videos. Hope this is useful ya? Let me know bros!

-marc

Monday, July 29, 2013

Color Theory tutorial EP01!

Hello! Here is the first episode of a new series which will be covering everything color related!

Monday, July 22, 2013

//BlackJouster Video

Timelapse time!

//BlackJouster

Good Monday everybody!

Here is a speedpaint and coming up in just a bit, a time-lapse video to go along with it! Hope you like! Gave myself 1h30 to do this one, this is what I was able to do with the time limit :0

 I'm starting to build this universe where they have sci-fi jousting tournaments and I have a ton more ideas I want to put down on paper, so you'll most likely see a few more of these guys :)



Wednesday, July 17, 2013

//SummerRain Time-Lapse Video

Here is the video! Don't forget to subscribe to this shit :)

//SummerRain

Finished! Time-lapse should follow soon :D

This took 3h20 from start to finish, I did it in 2 sessions.

This is a character you'll see again soon for a big tutorial I've done. It's scheduled to come out this month like I said in a previous post so stay tuned!!


Monday, July 15, 2013

Speedpaint WIP

Very early shots of the speedpaint I'm working on right now, should be done later today along with a time-lapse :D

Alright food break is over, I'm going back at it!



Saturday, July 13, 2013

Sneak Peek...

Hey ho! Before the whole thing is actually released, here is a sneak peek of a tutorial I've been working on for a website. The whole thing should come out this month so look out for it, I'm pretty excited about it :D

It will also be accompanied by a 3 part video series, more cool stuff to come soon!

Have a great weekend guys, be good.




Monday, July 08, 2013

Weekly Tutorials EP07

Hey guys! Mondays, as we now can agree, are the best days of the week since it is when the tutorials come out. Today is no exception!

Hope you like :)


Wednesday, July 03, 2013

View from the Hotel

Not bad... Not bad indeed. Ginyu Resort & Spa! This is where I'm staying and I must say, this place is fucking awesome.


-me eating all those weird things like a boss





Tuesday, July 02, 2013

Weekly tutorials EP06!

Hello from Hakone, Japan! Didn't get to post this sooner but here is the weekly tutorials EP06!




Monday, June 24, 2013

Weekly Tutorial EP05

Hey guys! It's Monday and it's time to learn some stuff! Here is the link to this week's video :)

Let me know what you think or if you have any question!




Waterbolor Brush for Download

Here is the link to download my watercolor brush:



MBWatercolor.abr